技術帝計算崩壞學園2密藏是否被削弱,先說結論,新版本密藏雙切的主目標單體輸出比原版本的要低了百分之0.8左右,而單密藏切槍的主、副目標,雙密藏切槍的副目標,期望的傷害輸出要比原版高百分之2-5左右。
注意:新版本密藏2技能灼燒傷害從40%提升到了54%
順便給出程序C#源碼
static void xlmz()
{
int a = 1839;
double o = 0;
double n = 0;
double fo = 0;
double fn = 0;
int fire = 20;
int of = 0;
int nf = 0;
Random rd = new Random();
int num = 0;
Console.Write("請輸入輸出時間(秒):");
num = Convert.ToInt32(Console.ReadLine()) * 10;
for (int i = 0; i < num; i++)
{
if (i % 3 == 0)
{
o += a;
n += a;
if (rd.NextDouble() > 0.5)
fire = 20;
}
if (i % 5 == 0 && fire > 0)
{
fn += 0.54 * a;
nf++;
}
if (fire % 5 == 0 && fire > 0)
{
fo += 0.4 * a;
of++;
}
fire--;
}
Console.WriteLine("雙密藏切槍(每0.3秒一發子彈)輸出" + (num/10) + "秒");
Console.WriteLine("【原版密藏】\n攻擊傷害:" + o + "\n灼燒次數:" + of + "\n灼燒傷害:" + fo + "\n總傷害:" + (o + fo));
Console.WriteLine("【新版密藏】\n攻擊傷害:" + n + "\n灼燒次數:" + nf + "\n灼燒傷害:" + fn + "\n總傷害:" + (n + fn));
Console.WriteLine("新版密藏在此情況下傷害輸出為原版的" + ((n+fn)/(o+fo)*100) + "%");
}