國外reddit論壇網友抓取刀塔自走棋的測試服更新數據,加入全新物品和多個游戲內平衡更新!
ITEM CHANGES(裝備改動):
Dagon (1 through 5) got a 15 second cooldown and is put on cooldown at match start so you can no longer auto-Dagon at start
達貢之神力(1-5級)冷卻時間變為15秒,并且戰斗開始時處于冷卻狀態
NEW Battlefury(made by combining: Perseverance 加 Demon Edge)
新物品狂戰斧(合成配方:堅韌球+惡魔刀鋒)
Grants: +30 Damage, +10 Health Regen
屬性:+30攻擊力,10點生命恢復
Grants: +100% mana from attacks (like Perseverance did - does NOT stack with Perseverance)
屬性:攻擊時獲得額外100%魔法(不與堅韌球疊加)
Gives Cleave to your attacks
A 300 Radius, 50% of initial damage, done as pure damage
裝備棋子獲得300范圍的,50%攻擊力的純粹濺射傷害
I am unsure if it cleaves in a 180 degree arc or not, looks like it is a full circle?
沒有說明濺射范圍大小為什么形狀
對于缺乏AOE傷害的戰士來說,狂戰斧的屬性非常誘人,新版本將會有更多人追夢狂戰斧
SUMMON CHANGES(召喚物改動)
Summons getting an overhaul and will now have 10 levels (synchronized to the courier level) as well as the summoner's $cost level. What that means is not fully clear yet but initial indications are that summon-abilities might summon at reduced mana costs rather than 100 based on courier level and cost$ of the unit.
召喚物將有10個等級,與召喚者的等級掛鉤
CLASS/RACE CHANGES(種族、職業改動)
Elf Racial changed from 25/25/25 to 20/25/30
精靈羈絆從3/6/9 +25/25/25調整為20/25/30
9精靈強度不變,3、6精靈閃避小幅度降低
Goblin Racial fixed for (6) Goblins to affect all Goblins with buff
6地精BUFF為全體隊友提供加成(地精弟弟獲得加強!!!!!)
UNIT CHANGES(英雄變更)
Medusa(美杜莎、蛇發女妖)
Bonus Physical Damage reduced for units in Stone Gaze form from 30% to 20%
石化狀態額外物理傷害加成從30%降低至20%
Dragon Knight(龍騎士)
Splash Damage in Elder Dragon Form reduced from 75% to 50% of Damage Done
龍形態濺射傷害從75%降低至50%
Slark(斯拉克、小魚人、魚人夜行者)
Default Armor changed from 0,0,0 to 5,5,5(護甲從0提升為5)
Jump cooldown changed from 10,8,6 to 8,6,4(技能冷卻從10/8/6增強為8/6/4)
Disarm Duration changed from 3,5,7 to 5,5,5(繳械時間3/5/7平衡為5/5/5)
GAME CHANGES(游戲改動)
Changes to actually track unit classes (e.g., warlock, hunter, warrior, etc.) using a variable
This should fix synergies working on your Mirror Chess Team (that faced by an enemy replicating your team)
修復了客場BUFF失效的BUG,例如:龍騎士客場不變身等BUG
More stat gathering